How the secondary slot actually works
Two Phantom Edges, hidden until used, fuelled by sha-chi. The last part is the one that changes how you build: they do not have their own ammo pool, so every Phantom Edge cast is sha-chi your main weapon does not spend on a Power Surge.
Three consequences follow, and they matter more than the item list:
- The slot is a resource decision. A build with two cheap, fast Edges plays differently from one with a single expensive finisher, even with identical main weapons.
- What you see is not what you hold. In footage, the weapons on Soul's back are main weapons; the Phantom Edge only appears when triggered.
- Boss drops mean missable tools. Several confirmed Edges sit on optional bosses from our boss list, so the missables guide applies to your secondary slot too.
Every confirmed Phantom Edge
Sixteen are confirmed by name and source. The developer's figure is 25 secondary weapons, so treat this as a verified core rather than the complete set.
| Phantom Edge | Source | What it does |
|---|---|---|
| Dread Axe | Axemaster Peng Meng (Weeping Creek Valley) | Heavy axe strike |
| Hunter's Chain Sickle | The Hunt, Hunter of the Order (Crimson Forest) | Chained sickle |
| Iron Gauntlets | Stone Hand Iron Fever (Crimson Forest) | Gauntlet strike |
| Bastion | Zhou Bi, the Gatekeeper (Village of Lu) | Defensive |
| Kuye Temple Prayer Beads | Master Bi Hai of Kuye Temple (Village of Lu) | Ritual object |
| Puppeteer's Bell | Dusk, the Puppeteer (Pangzhen) | Summon |
| Heartrend Pipa | Yuzan, No. 3 Musician Puppet (Pangzhen) | Sonic attack |
| Fire Meteor | Blaze, Shadow Warden Captain (Pangzhen) | Fire projectile |
| Wolfjaw | Wu Xuan, the Fallen General (Pangzhen) | Trap or jaw attack |
| Thunder Spear | Chang Hong, the Thunder Spear (Mandate Encampment) | Polearm throw |
| Bashpole | Wan Jun, the Coppermaul (Mandate Encampment) | Warhammer |
| Swordsman's Summon | Chief Disciple of the Seven-Stars (optional, Mandate Encampment) | Summon |
| Loong Trident | You Loong (optional rematch, Meigu Lake) | Trident |
| One-Eyed Bow | One-Eyed Archer (optional, Meigu Lake) | Bow |
| Flying Guillotine | Huangxing, the Kunlun Renegade (optional, Mountain of Imprisonment) | Thrown blade |
| Tiger Cannon | Lei Dang, the Tiger Cannon (Mountain of Imprisonment) | Hand cannon |
Two of the sixteen — Swordsman's Summon and Flying Guillotine — sit behind optional bosses that many players never fight. That is the practical argument for checking the boss list before sealing a region.
The four families, and why English guides skip them
Chinese-language coverage splits Phantom Edges into four families with their own icons: force (heavy polearms, hammers), ranged (bows, cannons), martial (unusual weapons with set techniques) and arcane (ritual objects such as bells). The taxonomy is visible in the game's own inventory icons.
English guides mostly flatten this into "secondary weapons", which is why the slot reads as an afterthought. It is not: the family determines whether the Edge interrupts, zones, or covers a retreat.
| Family | Icon | Role | Examples here |
|---|---|---|---|
| Force | Axe | Heavy commitment, guard break | Dread Axe, Bashpole, Iron Gauntlets |
| Ranged | Bow | Damage from outside punish range | One-Eyed Bow, Tiger Cannon, Fire Meteor |
| Martial | Twin sickle | Set techniques, mid-range control | Hunter's Chain Sickle, Thunder Spear, Loong Trident |
| Arcane | Bell | Summons and ritual effects | Puppeteer's Bell, Kuye Temple Prayer Beads, Heartrend Pipa |
Membership for individual weapons is not published per item; the table above groups by the weapon's shape and described effect, which is why a few entries could reasonably sit in two families.
Which two should you carry?
The decision is subtractive — start from what your main weapon cannot do:
| Your main setup | Phantom Edge to add | Because |
|---|---|---|
| Two-handed heavy blades | A ranged Edge (One-Eyed Bow, Tiger Cannon) | Heavy recovery is exactly when you need to hit from outside |
| Parting Hooks or another defensive pair | A force Edge (Dread Axe, Bashpole) | Defence is covered; the gap is a committed burst |
| One-handed fast blades | An arcane summon (Puppeteer's Bell, Swordsman's Summon) | Adds a body or a control effect without changing your rhythm |
| Any bleed or lifesteal build | Anything, deliberately | Your main effect already fails on constructs; the Edge is your answer for them |
That last row is the most useful one. A build's weakness is usually an enemy class, not a damage number — the same reason our best weapons guide refuses to publish a DPS ranking.
What is not confirmed
| Question | Status |
|---|---|
| The nine Edges between 16 confirmed and 25 claimed | Unidentified — likely late-game and hidden drops |
| Refill or cooldown rules per Edge | Not published — sha-chi cost is described, exact values are not |
| Which family each individual Edge belongs to | Partly inferred from shape and effect |
| Whether any Edge can be upgraded or tempered | No evidence either way |
| Whether a missed boss drop can be recovered | No for the two optional-boss Edges — the missables guide covers the pattern |
Sources
- S-GAME developer article: combat and the Wulin world (2026-08-17) — two main weapons and two Phantom Edges
- GameSpot: how to get all weapons — main weapons only; confirms Phantom Edges are a separate system
- Fextralife: weapons — secondary examples including a bow and a halberd, drop confirmation for Bashpole
- 52PK: 影之刃零武器系统介绍 — the four-family taxonomy and icon mapping